Keynote Speakers


    • Prof. Robert Sumner
      Associate Director of DisneyResearch|Studios and an Adjunct Professor at the Swiss Federal Institute of Technology Zurich (ETH)
    • The Science to Create the Magic
      For more than a decade, DisneyResearch|Studios has been pushing the forefront of scientific and technological innovation to advance entertainment products, experiences and shows. Our research covers a broad spectrum of different fields including graphics, vision, augmented and virtual reality, machine learning and AI, as well as interactive technologies. Our innovations are experienced by hundreds of millions of audiences and customers across the world. In this talk I will give and overview of our core research programs including digital humans, story technology, interactive content creation, video processing, and audience understanding. Furthermore, I will share my insights into the fundamental differences between academic and corporate research and highlight the challenges of transferring technology into products.
      Biography
      Dr Robert Sumner is the Associate Director of DisneyResearch|Studios and an Adjunct Professor at ETH Zurich. At Disney Robert leads the lab’s research in animation and games. His research group strives to bypass technical barriers in animation and game production pipelines with new algorithms that expand the designer’s creative toolbox in terms of depiction, movement, deformation, stylization, control, and efficiency. Robert received a B.S. degree in computer science from the Georgia Institute of Technology and his M.S. and Ph.D. from the Massachusetts Institute of Technology. He spent three years as a postdoctoral researcher at ETH Zurich before joining Disney.
      At ETH, Robert teaches a course called the Game Programming Laboratory in which students from ETH and the Zurich University of the Arts work in small teams to design and implement novel video games. In 2015, Robert founded the ETH Game Technology Center, which provides an umbrella over ETH research, teaching, and outreach in the area of game technology.
    • Prof. Taku Komura
      Professor of Computer Graphics, University of Edinburgh


    • Biography
      Taku Komura is a Professor of Computer Graphics at the Institute of Perception, Action and Behaviour, School of Informatics, University of Edinburgh. As the leader of the Computer Graphics and Visualization Unit his research has focused on data-driven character animation, physically-based character animation, crowd simulation, cloth animation, anatomy-based modelling, and robotics. Recently, his main research interests have been the application of machine learning techniques for animation synthesis. He received the Royal Society Industry Fellowship (2014) and the Google AR/VR Research Award (2017).
    • Prof. Karan Singh
      Professor of Computer Science at the University of Toronto


    • Biography
      Karan Singh is a Professor of Computer Science at the University of Toronto. He co-directs a globally reputed graphics and HCI lab, DGP, has over 100 peer-reviewed publications, and has supervised over 40 MS/PhD theses. His research interests lie in interactive graphics, spanning art and visual perception, geometric design and fabrication, character animation and anatomy, and interaction techniques for mobile, Augmented and Virtual Reality (AR/VR). He has been a technical lead for the Oscar award winning software Maya and was the R&D Director for the 2004 Oscar winning animated short Ryan. He has co-founded multiple companies including Arcestra (architectural design), JALI (facial animation), and JanusVR (Virtual Reality).
Copyright ©2019-2020. All Rights Reserved.
^ Back to Top