Keynote Speakers




    • Prof. Markus Gross
      Professor of Computer Science at the Swiss Federal Institute of Technology Zurich (ETH), Head of the Computer Graphics Laboratory, Vice President Research and the Director of DisneyResearch|Studios
      The Science to Create the Magic
      For more than a decade, DisneyResearch|Studios has been pushing the forefront of scientific and technological innovation to advance entertainment products, experiences and shows. Our research covers a broad spectrum of different fields including graphics, vision, augmented and virtual reality, machine learning and AI, as well as interactive technologies. Our innovations are experienced by hundreds of millions of audiences and customers across the world. In this talk I will give and overview of our core research programs including digital humans, story technology, interactive content creation, video processing, and audience understanding. Furthermore, I will share my insights into the fundamental differences between academic and corporate research and highlight the challenges of transferring technology into products.
      Biography
      Markus Gross is a Professor of Computer Science at the Swiss Federal Institute of Technology Zurich (ETH), Head of the Computer Graphics Laboratory, Vice President Research and the Director of DisneyResearch|Studios. He joined the ETH Computer Science faculty in 1994. His research interests include physically based modeling, computer animation, immersive displays, and video technology. Before joining Disney, Gross was Head of the Institute of Computational Sciences at ETH. He received a Master of Science in electrical and computer engineering and a PhD in computer graphics and image analysis, both from Saarland University in Germany in 1986 and 1989. Gross serves on the boards of numerous international research institutes, societies, and governmental organizations. He received the Technical Achievement Award from EUROGRAPHICS in 2010 and the Swiss ICT Champions Award in 2011. He is a fellow of the ACM and of the EUROGRAPHICS Association and a member of the German Academy of Sciences Leopoldina as well as the Berlin-Brandenburg Academy of Sciences and Humanities. In 2013 he received the Konrad Zuse Medal of GI and the Karl Heinz Beckurts price as well as the IEEE Visualization Career Award in 2015. In 2013 and 2019 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. He cofounded Cyfex AG, Novodex AG, LiberoVision AG, Dybuster AG, Gimalon AG, Kapanu AG, Perceptiko AG, Propulsion Academy AG, Arbrea Labs AG, Nanocorp AG and Animatico AG.



    • Dr. Taku Komura
      Reader, University of Edinburgh
      Biography
      Taku Komura is a Reader (associate professor) at the Institute of Perception, Action and Behaviour, School of Informatics, University of Edinburgh. As the leader of the Computer Graphics and Visualization Unit his research has focused on data-driven character animation, physically-based character animation, crowd simulation, cloth animation, anatomy-based modelling, and robotics. Recently, his main research interests have been the application of machine learning techniques for animation synthesis. He received the Royal Society Industry Fellowship (2014) and the Google AR/VR Research Award (2017).



    • Prof. Karan Singh
      Professor of Computer Science at the University of Toronto
      Biography
      Karan Singh is a Professor of Computer Science at the University of Toronto. He co-directs a globally reputed graphics and HCI lab, DGP, has over 100 peer-reviewed publications, and has supervised over 40 MS/PhD theses. His research interests lie in interactive graphics, spanning art and visual perception, geometric design and fabrication, character animation and anatomy, and interaction techniques for mobile, Augmented and Virtual Reality (AR/VR). He has been a technical lead for the Oscar award winning software Maya and was the R&D Director for the 2004 Oscar winning animated short Ryan. He has co-founded multiple companies including Arcestra (architectural design), JALI (facial animation), and JanusVR (Virtual Reality).
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