Call for papers/Posters

The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England, 28th - 30th October 2019.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters, and invided talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website:

Important Dates

Long/short Papers

  • Long/Short Paper Submission Deadline: 12th July 2019  EXTENDED TO: 22nd July 2019 (all time zones) **CLOSED**
  • Long/Short Paper Acceptance Notification: 30th August 2019
  • Long/Short Paper Camera Ready Deadline: 20th September 2019


  • Poster Submission Deadline: 6th September 2019  EXTENDED TO: 10th September 2019 (all time zones)
  • Poster Acceptance Notification: 16th┬áSeptember 2019
  • Poster Camera Ready Deadline: 20th┬áSeptember 2019

Topics of Interest

Relevant topics include (but are not limited to):

  • Animation Systems
  • Animal locomotion
  • Autonomous actors
  • Behavioral animation, crowds & artificial life
  • Clothes, skin and hair
  • Deformable models
  • Expressive animation
  • Facial animation
  • Facial feature analysis
  • Game interaction and player experience
  • Game technology
  • Gesture recognition
  • Group and crowd behaviour
  • Human motion analysis
  • Image-based animation
  • Interaction in virtual and augmented reality
  • Interactive animation systems
  • Interactive storytelling in games
  • Machine learning techniques for animation
  • Motion capture & retargeting
  • Motion control
  • Motion in performing arts
  • Motion in sports
  • Motion rehabilitation systems
  • Multimodal interaction: haptics, sound, etc
  • Navigation & path planning
  • Physics-based animation
  • Real-time fluids
  • User-adaptive interaction and personalization
  • Virtual humans

Long/Short Papers

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor: 1.200).


We also invite submissions of poster papers in any of the topics of interest (see above) or any related topic. Each submission should be 1-2 pages in length. Accepted posters will require that at least one representative attends the conference to present the poster in an open area.

All of the accepted posters will be archived in the ACM Digital Libraries with their own DOIs, and will be considered for the Best Poster awards, which will be conferred during the conference.


Papers should be anonymized for double-blind reviewing. Posters will be reviewed single-blind, so author information may be included. All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at:

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.

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