The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England 28th - 30th Oct 2019. MIG is one of the few ACM SIGGRAPH Specialized Conferences, together with ACM/Eurographics Symposium on Computer Animation (SCA) and ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D).
Motion is studied in many different areas of research, from graphics and animation, robotics, physics to design and manufacturing, performing arts, medicine, ethology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. Furthermore, technological advances in VR and AR have also enabled new ways for users to interact with digital environments and fueled a revolution in game and game design. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from all these fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions, workshops and talks by a selection of internationally renowned speakers in all areas related to interactive systems and animation both from Academia as well as from the Industry. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Topics of Interest
The relevant topics include (but are not limited to):
- Animation Systems
- Animal locomotion
- Autonomous actors
- Behavioral animation, crowds & artificial life
- Clothes, skin and hair
- Deformable models
- Expressive animation
- Facial animation
- Facial feature analysis
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behaviour
- Human motion analysis
- Image-based animation
- Interaction in virtual and augmented reality
- Interactive animation systems
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc
- Navigation & path planning
- Physics-based animation
- Real-time fluids
- User-adaptive interaction and personalization
- Virtual humans
Call for Paper
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for the long papers or 4-6 pages for the short papers, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity.
Authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078) and the Computers & Graphics Journal (C&G, Impact Factor: 1.200).
All of the accepted long and short papers will be presented at the conference during oral sessions. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Call for Poster
We also invite poster submissions in any of the topics of interest (see above) or any related topic, or work that is of interest to the MIG community but is not yet mature enough to appear as a research paper. Each submission should be 1-2 pages in length.
All of the accepted posters will be included in an interactive poster session. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Poster award, which will be conferred during the conference.
Papers should be formatted using the SIGGRAPH formatting guidelines (sigconf). Submission instructions will be available soon.
Please note that at least one full registration is required for every published paper, in order to meet the costs of the conference.
Please refer to the submission information here.